Hans no longer hates trees – when bumps into destructible objects he will no longer enter into his melee animation.XP tally bar will now properly update only currently selected perk.Gunslinger/sharpshooter weapons now grant secondary XP if the weapons are flagged for multiple perks.If we have Flex turned off, use simply rigid body/static mesh collision.Never use per-poly rigid body/static mesh collision on servers.Flex fixes (optimizations for non Flex users):.Fixed phantom RPG-7 rocket when players used an unloaded melee bash.Players sitting in lobby during in progress match will no longer count towards zed count player scaling.Also fixed lingering flame effect on AI husk if it’s killed mid-suicide.Fixed Husk fire effect on husk launcher remaining temporarily if players prematurely stopped suicide attack.If a weapon has a laser attachment, it should now properly move during third person animations (and not at the players feet during an emote).Emotes canceled by reloading will now properly play the reload animation.Fix for separate translucency not working.Players can no longer dismember headless zed corpses on low gore settings. ![]() Reset class ignore flag if a Husk suicide is not ignoring humans.Fix for trader showing the wrong ammo count when buying a dual weapon.Fixed 3P sprint animation issues with Bone Crusher, P90, KRISS, MP5RAS, MP7, M16 M203 (Left shoulder popping on sprint animation and MP5RAS not fixed).If Low Gore setting is on, Headshots on headless state zeds will no longer count towards XP objectives and Perk Skills.Fix for motion blur setting not working.Blocking Husk flamethrower attack no longer causes erratic animation. ![]() ![]()
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